Create a monochrome 2D storyboard sheet for two fire mages dueling in a ruined sky shrine; show superhuman choreography and owner-attached shaped flames; do not render bracketed labels.
[HEADER]
Minimal header with one thin rule; show only:
"CROWN OF EMBERS"
"Shaped fire drives a vertical duel"
[BOARD]
Balanced contact sheet with 9 near-equal 16:9 landscape panels, clear gutters, natural P## order, and a centered incomplete last row when needed.
Headers are `P## / camera angle / shot scale`; one frozen beat per panel, prioritizing count and order.
[STYLE]
Clean monochrome 2D storyboard line sketch on white paper: sparse graphite contours, featureless figures, minimal marks, essential shrine geometry.
No fills, tone, hatching, shading, shadows, color, texture, 3D, finished art, dense lines, facial, anatomy, clothing, or surface detail.
[REFERENCES]
Image A controls only Masked Mage's tall build, huge hair, horned mask, wide robe silhouette.
Image B controls only Braided Mage's slim build, thick braids, raised palm, layered robe outline.
[CONTINUITY]
Masked Mage keeps mask and hair; Braided Mage keeps braids; their axis changes only through the visible dais orbit.
Flames stay owner-attached; Braided Mage owns the unbroken chain, briefly hooked by Masked Mage's phoenix talon.
[RULES]
Only header lines and panel headers are visible; no panel text, arrows, icons, insets, extra panels, duplicates, ghosts, or effect objects.
[BEATS]
Draw one storyboard panel per visual BEAT:
BEATS:
P01 / Ground Profile / EWS: Ground-profile EWS pitched up, low horizon, rubble, and robe undersides frame Masked Mage left and Braided Mage right behind fox claw and serpent jaws contacting at center.
P02 / Rear 3Q / WS: Knee-height rear three-quarter WS behind Braided Mage, up-pitch, low horizon, and receding floor seams place Masked Mage curled above the fire wall at upper right and Braided Mage skidding at lower left.
P03 / High OTS / WS: Raised OTS WS behind Braided Mage, steep down-pitch, high horizon, and broad floor plane show exactly three hand-origin spear contours aimed at Masked Mage across the left gap.
P04 / Low Front 3Q / FS: Low front three-quarter FS beside Masked Mage, up-pitch, low horizon, and three converging lines freeze all tips on one body-origin phoenix-wing outline with fragments recoiling right.
P05 / Top Down / WS: Overhead WS with no horizon, pillar tops, and distant dais place Masked Mage left and Braided Mage right in upward sprint poses closing around one axis.
P06 / Spiral 3Q / WS: Raised spiral three-quarter WS pitched up with low horizon and converging pillars shows Braided Mage's palm-origin serpent chain taut across the gap, caught at center by Masked Mage's body-origin phoenix talon.
P07 / Low Rear 3Q / FS: Low rear three-quarter FS beneath Masked Mage, up-pitch, arch undersides, and diagonal chain show Masked Mage flying at Braided Mage, open phoenix talon clear of the chain coiled into a serpent forearm guard.
P08 / Side Profile / MCU: Side-profile MCU with level horizon, deep foreshortening, and diagonal pillar edges freezes Masked Mage's phoenix-coated kick against Braided Mage's serpent-gauntlet punch at center.
P09 / Raised Frontal / WS: Raised frontal WS pitched down with city roofs and opposite rubble bursts behind their feet places both mages airborne, owner-attached flame beasts converging on open center.